You see, I've come to the conclusion that waiting in the shadows doesn't work in a place that's so stagnant as route. The shadows just remain where they are, unmoving from the same light source. My intention with this gathering is being able to coordinate on levels we've never seen before. If one person is preparing something in Vermillion, then perhaps one can create a diversion in the next town so when the event hits, it hits big.
After all, there's already a system of allies against Team Rocket. What happens if there was a system of allies against allies? [ In other words, Bad hurting good hurting bad. ]
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You see, I've come to the conclusion that waiting in the shadows doesn't work in a place that's so stagnant as route. The shadows just remain where they are, unmoving from the same light source. My intention with this gathering is being able to coordinate on levels we've never seen before. If one person is preparing something in Vermillion, then perhaps one can create a diversion in the next town so when the event hits, it hits big.
After all, there's already a system of allies against Team Rocket. What happens if there was a system of allies against allies? [ In other words, Bad hurting good hurting bad. ]